convergence culture
59-130
response
In these pages the author compares/relates computers and television. It talks about the non/effective use of banners on tv/computers. In film, something big is produced and then large numbers of sub-genres come off of it. Like: see Genre Film 1, meet sub-genre A-Z. Basically people bounce ideas off one another and the ideas keep continuing to bounce forever it seems. Social interactions will always happen as long as there are humans
Friday, February 25, 2011
conv culture 1-58
convergence culture
1-58
response
Technology advances over time. People/designers continually invent new gadgets and refine the ones already produced. Anyone can get online and download more or less any album they want for free if they know how to search correctly. Information is so accessible it's ridiculous. 'Spoilers' ruin t.v. shows/movies for those who have not seen them. People share information like the cold virus. Especially with twitter, facebook, and 'live streaming,' it's so easy to stay updated with an internet connection even on a cellphone. Technology separates generations by what they are used to. Older generations have a difficult time keeping up because it has been introduced so much later in life and they went without it their whole lives.
1-58
response
Technology advances over time. People/designers continually invent new gadgets and refine the ones already produced. Anyone can get online and download more or less any album they want for free if they know how to search correctly. Information is so accessible it's ridiculous. 'Spoilers' ruin t.v. shows/movies for those who have not seen them. People share information like the cold virus. Especially with twitter, facebook, and 'live streaming,' it's so easy to stay updated with an internet connection even on a cellphone. Technology separates generations by what they are used to. Older generations have a difficult time keeping up because it has been introduced so much later in life and they went without it their whole lives.
doc design 9
document design
9
response
In math and science tables, graphs, cells, lists, are essential in conveying data. The graphs/lines/dots/whatever must be accurate (PERFECT) to show the (right) information (correctly). Creating these confuse me because I am so abstract; they are too organized. I have trouble with numbers; I don't enjoy math. Charts can be used for plenty of other things for instance a calendar of events.
Lists are helpful in keeping things 'in order' say alphabetically. Overall organization is needed when using tables/graphs/lists/etc otherwise it's chaos!
9
response
In math and science tables, graphs, cells, lists, are essential in conveying data. The graphs/lines/dots/whatever must be accurate (PERFECT) to show the (right) information (correctly). Creating these confuse me because I am so abstract; they are too organized. I have trouble with numbers; I don't enjoy math. Charts can be used for plenty of other things for instance a calendar of events.
Lists are helpful in keeping things 'in order' say alphabetically. Overall organization is needed when using tables/graphs/lists/etc otherwise it's chaos!
doc design 8
document design
8
response
colour
I learned about colour hues/tones/shades/saturation/brightness/mixing in 2D design. We made our own colour palette from mixing primary colours and were graded on how accurate our colours were. We even worked with white to all kinds of greys to black. That was tedious using acrylic paint!
Colour can be used for emphasis, to organize/label things, 'color code,' and also to 'tone down' or let the design/details speak using a monochrome scheme.
Ink is pretty expensive nowadays, so the designer needs to know their CMYK/ RGB design looks good on choice paper/poster before they print 10 zillion copies. It bothers me when the designer does not run the print once just to see how it looks/if there is a mistake. It seems like a waste when 100+ copies are made and then not used. Anyway B & W and/or one colour is pretty cheap.
8
response
colour
I learned about colour hues/tones/shades/saturation/brightness/mixing in 2D design. We made our own colour palette from mixing primary colours and were graded on how accurate our colours were. We even worked with white to all kinds of greys to black. That was tedious using acrylic paint!
Colour can be used for emphasis, to organize/label things, 'color code,' and also to 'tone down' or let the design/details speak using a monochrome scheme.
Ink is pretty expensive nowadays, so the designer needs to know their CMYK/ RGB design looks good on choice paper/poster before they print 10 zillion copies. It bothers me when the designer does not run the print once just to see how it looks/if there is a mistake. It seems like a waste when 100+ copies are made and then not used. Anyway B & W and/or one colour is pretty cheap.
photo editing tools/examples
sharpen
1) with the sharpen tool, i simply sharpened overall to create more contrast and so the face in the photo could be more clear
2) i used the sepia effect for the entire photograph, it allows for the details to be noticed with one tone more rather than colour
3) i kept the reds in the pants and shoe and desaturated the sidewalk and pants in the photo, using selective colour with the red
4) i blurred the edge of this photograph
doc design 7
document design 7
response
Graphic Design conveys information and influences the viewer/audience. I would say I am knowledgeable in the subject from my Graphics I, II, III courses, but also having an artistic mind.
Well taken photographs can be used to easily show something specific to a user/viewer. Sophisticated graphic design takes much skill and dedicated time to be accomplished. Some graphics inform while others promote. I have learned graphic design myself through hours of 'hands on experience,' and exhausting tool/color/size/shape/etc options until I find something worthwhile. I am familiar with most of the design aspects/topics relayed in this chapter, so it's not exactly new for me. It is good to be reminded of the principles though, and how to use them correctly.
doc design 5
document design 5
A designer needs to approach 3 perspectives including culture, perception, and rhetoric in page design.
I've learned a surprising amount laying out my echapbook in Pages, working my images into text and making things line up correctly so the viewer can focus on the details. Things need to be balanced in some manner and have good use of negative space. Grids are helpful in organizing and creating uniformity.
doc design 4
document design 4
response
I noticed this chapter mention 'visual-spatial thinking,' I once took a neuropsych test/examination and I scored highest in the 'visual-spacial' category. I understand how design works. This chapter dealt with formatting and money and time spent into making the design come across well so the viewer/client can interact/understand clearly. The designer needs to make the design accessible and user friendly.
doc design 3
document design
3
response
This chapter talks about using visual culture to explain /rhetoric to persuade/ perception to capture attention while designing a document.
It also mentions universal design- create universal visual language/symbols/etc so that others (outside of our culture) can relate and understand.
doc design 1 & 2
document design
1 & 2
response
1
Chapter 1 addressed the relationship between clients/designers/users working. Information can be communicated on physical /cognitive/ affective levels.
2
By using the principles of design (alignment, contrast, enclosure, order, proximity, similarity) knowledgeably a designer can successfully convey and communicate information to the user/audience. Also design characteristics to know and use correctly in a document include: color, orientation, shape, texture, size and position.
index
51-56
// The PC is not A Typewriter //
pp. 51-56
response
Combining two san serif typefaces on the same page is a bad idea- example: Helvetica and Avant Garde.
More contrast needs to exist between the type faces for them to create interest, so that they are not so similar that they blend together. It says to pick pairs of fonts that are totally different from each other. I'm familiar with fonts from my graphics classes and I understand what looks sophisticated visually. I do not use much italics / bold only if necessary.
pp. 51-56
response
Combining two san serif typefaces on the same page is a bad idea- example: Helvetica and Avant Garde.
More contrast needs to exist between the type faces for them to create interest, so that they are not so similar that they blend together. It says to pick pairs of fonts that are totally different from each other. I'm familiar with fonts from my graphics classes and I understand what looks sophisticated visually. I do not use much italics / bold only if necessary.
25-40 response
// The PC is not A Typewriter //
pp. 25-40
These pages address typography/ kerning. In my graphic design classes I have gained even more of an admiration of typography. I enjoy playing with spacing/kerning . Bad typography is obvious to me. It's important to understand how to successfully use text visually. I feel like one can learn the basic rules of hyphenation, line breaks, widows, orphans, tabs, capitalization, underlining, indentation, etc here, but it also helps to have 'an eye for it.'
Changing the width of a font or the size can help create emphasis for the word/ whatever the designer is trying to convey.
I like discovering fonts not typically used and also making my own fonts- I'm still learning how to upload them to incorporate to my macbook font files so I can actually type with my handwritten own letters. Typewriters are helpful in showing how things are done originally. I have my grandfathers old typewriter; I like writing things with it.
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